A Shoot-Out occurs at the end of regulation time
when the district or both coaches agree to a shootout before the match
begins. We have provided the basic mechanics for managing a shoot-out.
Be sure to read the attached Shootout Procedures Document and Shootout
Presentation as they contain additional information on
procedures, positioning and responsiblities.
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| Resp |
Action |
| |
| Preparation: |
| Ref |
3 Minutes between end of regulation time and start of
shoot-out |
| Ref |
Chooses goal for shoot-out (Do this before the start of the
game) |
| Ref |
Visiting team must kick first (per UIL) |
| Teams |
Any player on the roster who is still eligible can
participate in the shootout. |
| |
| Positions: |
| AR1 |
35 yards from goal |
| AR2 |
On the goal line at the edge of goal area |
| Ref |
Opposite AR2 at top of penalty area |
| GK T2 |
At least one foot on goal line |
| GK T1 |
Behind AR2, off field where penalty area line meets the goal
line |
| K T1 |
Near AR1 - 35 yards from the goal(Visitors kick first) |
K T2
|
In center circle (Kicker can not be changed once they have
entered the
center circle) |
| Teams |
All other players and team personnel shall be behind their
touchlines in the designated team areas |
| |
| Attempt: |
Ref, AR2
|
Record players' number |
| K T1 |
Places ball anywhere along 35 yard line |
| AR1 |
Checks placement of ball, tells player that play will begin
when the whistle is blown and looks to Referee |
| Ref |
Checks with GK and AR2, then nods to AR1 when ready |
| AR1 |
Turns back on goal, raises flag, confirms with player
and then simultaneously blows whistle, starts timer and lowers flag |
| AR2 |
Starts timing on AR1's whistle |
| AR1 |
Watches timer. At 5 seconds, simultaneously raises flag and
blows whistle |
| AR2 |
Watches K and stops timer at instant shot is taken, then
watches to determine if the ball completely crosses the goal line |
| Ref |
Watches GK and K for any fouls and/or misconduct |
| GK |
May move off goal line on AR1's signal |
| K |
May start to play the ball on AR1's signal |
| |
| End of attempt: |
| K |
Allowed only one shot on goal |
| K |
No rebound attempts are allowed (i.e. after the ball touches
the goal posts, cross bar or the goal keeper |
| K |
Kick must be taken within 5 seconds. Ball can still enter
goal after 5 seconds |
| K |
Play is dead once the ball comes to rest or if Kicker commits
a foul |
| AR2 |
Checks timer to see if kick taken within 5 seconds, nods to
Referee if goal is good, gives agreed upon signal if not |
| Ref |
Checks with AR2 for signal, then makes appropriate goal or no
goal signal |
| Ref AR2 |
Record outcome of kick |
| |
| Conclusion: |
| Kickers |
Kickers alternate shots for a total of 5 kicks each or until
an insurmountable goals have been scored |
| Kickers |
If there is no winner after 5 attempts, teams will continue
taking alternate shots until one team attains one more goal than its
opponent. |
| |
| Miscellaneous: |
- The first ten attempts by each team, must be taken by
different kickers.
- If the team has less than 10 eligible players, then no
kicker on that team can repeat until all players have kicked. In this
situation, the opposing team will NOT reduce to equate
- The 10th kicker can also be the 11th kicker
- GK may be freely substituted for
- Once a player enters the center circle as a kicker, that
player may not be substituted for
- If the GK leaves the goal line before the play has been
started by AR1, the kick will be stopped and retaken
- Any other foul by GK will result in penalty kick,
regardless of where it occurred, if no goal was scored.
- The PK must be taken by the fouled kicker, unless injured.
If injured, a substitue can be made but both the original kicker and
the substitute must wait until the next batch of 10 kickers before they
can take the next kick.
- Any foul by the K ends the attempt with a no goal result
- Normal misconduct rules apply (i.e. caution or send-off)
for both the GK and K. Send-off can be applied for denying a goal
(i.e. keeper, while outside the PK, stopping with his hands a shot
headed for the goal). No sendoff is applied for DGSO.
- If the GK is cautioned, they must be substituted for and
cannot participate in the next kick (i.e. If PK is to be awarded, the
GK must sit out the PK and the next kick by his team and can then
return at the next attempt by the opponent.
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